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Computer Networks
Programming Assignment 1: Socket Programming
1. Introduction
In this assignment, starting from the simplest chat functionalities, you will develop more comprehensive servers for messaging applications, including elementary security features and current state of the chat-room. This will require that various processes in different machines are able to work with each other, and recuperate in case of asynchronous messaging and failure. This chat program is based on a client server model consisting of one chat server and multiple chat clients over TCP connections. The server is mainly used to authenticate the chat clients and direct the chat messages to one another. Besides, the server also has to support certain commands that the clients can use. Detailed specifications of the functionalities are given under Section 2.
2. Specifications
a. You should write your program in one of the following languages
• C/C++ • Java?• Python
b. You should write a server program (named Server.java for instance) and a client program (named Client.java for instance). The server program will be run first followed by multiple

instances of the client program (Each instance supports one client). They will be run from the
terminals on the same and/or different hosts. c. Server program
• You should have a file “user_pass.txt” that contains the valid combination of usernames and passwords that it can use to authenticate the clients (or client programs). In each line, the first term is the username and the second term is the password. Use the following usernames-passwords to populate your file. ?columbia 116bway seas summerisover csee4119 lotsofexams foobar passpass windows withglass google hasglasses facebook wastingtime wikipedia donation network seemsez
• The server program will be invoked as % Server server_port_no ?Ex: java Server 4119 python Server.py 4119 ?• When starting up, server reads a list of username-password combinations from “user_pass.txt” and then listens on a given port (4119 in the above example) and waits for clients to connect. ?• Authentication
o When a new chat client requests for a connection, the server should prompt the
client to input his username and password and should authenticate the user (using the
username-password combinations from “user_pass.txt”).?o If the combination is correct, the chat client should be “logged in” and a welcome
message may be displayed.?o If the password is incorrect, the server should ask the user to try again until there are
3 consecutive failures. In this case, the server should drop this connection and block access only for this user from the failed attempt IP address for 60 seconds. Please
define 60 seconds using the variable “BLOCK_TIME” (we will be changing this
value while testing your code!).
• Commands?o After the client is logged in, the server should support the commands presented in
Table 1. An example is presented in the Appendix.?o If the server cannot recognize some command, an error message should be
displayed.
Table 1: Commands
Command Functionality
whoelse Displays name of other connected users
wholasthr Displays name of only those users that connected within the last ho
broadcast message Broadcasts message to all connected users
message user message Private message to a user
logout Log out this user.
d. Clientprogram
• The client program will be invoked as ?% Client server_IP_address server_port_no Ex: java Client 10.6.31.102 4119 ?python Client.py 10.6.31.102 4119
• User should be able to connect to a given server and login themselves by entering a valid ?username and password.
• For the sake of simplicity, prohibit concurrent duplicate users. Ex.: While the user ?columbia is already logged in, make sure that columbia cannot log in from another console.
ur.
• After logging in, users should be able to give any of the commands specified in Table 1 to the server. Your program should be able to display what the server responds at the terminal.
o A client must be able to view other users who are currently online?o A client must be able to view other users who were online in the past one hour. When defining this one hour, use the variable “LAST_HOUR” (we will be
changing this value to less than an hour while testing your code!).?o The client should be able to send and receive private messages with other clients
VIA the SERVER. If the user is not online, simply discard the message.?o A client can broadcast a message to all logged in users at any time. All other logged in clients should be able to view the broadcast message at their terminal
instatly.?o Since this is a simple chat program, all messages may be displayed in same
console only. A separate console (or UI) for each private messaging is not
compulsory.?o When all work is done, user should be able to logout from the server.?o Also, if a client is inactive (i.e. the client has not issued any command) for 30
minutes, the server should automatically log this user out. Please define 30
minutes using the variable “TIME_OUT”.?o The client and server should accept the keyboard input ‘Control + C’ as a signal
to exit the program. The programs should exit gracefully upon this input.?o username , password shall not contain spaces or newlines, but message
may contain anything except newlines?o When a user is blocked, this means we drop the connection and prevent any
new connections being made from the IP Address of the user for the specified BLOCK_TIME for that user, but any other logins made from that IP Address should be allowed.
o On a duplicate user login and we reject the login, this does not count as a failed login attempt.
e. Any innovative and useful features can be developed. This is your chance for earning some for extra credit! (One such example is implementing offline messaging. If the receiving user of
a private message is not online, the server can store the message and deliver it to the receiver
when the user comes online).
NOTE: All messages between clients MUST be sent VIA the SERVER.
3. Deliverables:?Submission will be done on courseworks. Please post a single UNI _ Language .zip (Ex. zz1111_java.zip) file to the Programming Assignment 1 folder. The file should include the following:
• README.txt: This file should contain the following.
a. A brief description of your code
b. Detailsondevelopmentenvironment
c. Instructions on how to run your code
d. Samplecommandstoinvokeyourcode
e. Description of any additional functionalities and how they should be ?executed/tested.
• Makefile: The makefile is used to build your application. Please try to keep this as simple ?as possible. If you don’t know how to write a makefile, read this quick tutorial ?http://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/.
• Source code and related files (like user_pass.txt). (Make sure your code is commented!) ?4. Testing, Sample Run, and Grading
• Please make sure that your programs compile and run correctly. To grade your program, we will extract the received zip file, type make and run the programs using the same syntax given in Section 2. Please make sure that your submission successfully passes this simple procedure.
• Name the executable programs as Server and Client, names being case sensitive.
• TA's will compile and test the code you submit on CLIC machines. It is your responsibility ?to make sure your code is able to be compiled and runnable on CLIC machines. The CLIC lab has following setup: Java 1.6, gcc version 4.6.3, python 2.7.3
• Do not simply submit the entire eclipse/your favorite project folder. Submit only the relevant files.
• Although we mainly observe the functionality and correctness of your program, we might examine your source code a little. Too poorly structured code or human-unreadable code may result in a score penalty
Here is a sample run showing how we will be testing your code:
Terminal 1
make? java Server 4119 // You don’t have to use Java, and 4119 here is just an
// example. We may test on other unoccupied ports
Terminal 2
java Client 10.11.12.13 4119// 4119 is the port that server listens on?// and 10.11.12.13 is the IP address of the server
Username: network
Password: seemsez
Welcome to simple chat server! Command:
5. Appendix: Example
// program?// After connecting to server, your program should?// prompt -Username: - and wait for user to put in?// the uername. Here our user is -network-?// Again your program should prompt -Password: - and // wait for user to put in the password. Since this is a?// introductory assignment, the password displayed as // plain text is acceptable?// Welcome message from the server acknowledging?// that the user has logged in?// From now on your server should respond to?// commands specified in Table 1

Consider the following scenario?3 clients - facebook, wikipedia and network are currently logged in.?1 client - windows was logged in, but logged out more than an hour back.
1 client - google was logged in, but logged out half an hour back.
The following should happen on entering the given commands on the terminal of facebook.
• whoelse?Since whoelse should print all the other users currently logged in, the following should be displayed on the terminal of facebook. ?wikipedia network
• wholasthr?Since wholasthr should print all the users who were logged in during the last one hour, the following should be displayed on the terminal of facebook ?wikipedia network google ?Note: windows is not displayed!
• broadcast hello world?The following should be printed on all the terminals of all the users who are currently logged in, i.e., wikipedia and network. ?facebook: hello world
• message wikipedia hi?The following should be printed on the terminal of wikipedia ?facebook: hi
• logout?facebook should be logged out and the client program supporting this user should terminate. ?Grading rubric
Functionality Max Points awarded / deducted
Basic client and server programs with following functionality as p the specifications:?- Successful log in?- Multiple clients support (from multiple machines)
- Implementation of whoelse - Implementation of logout e4r5
Correct implementation of wholasthr 10
Correct implementation of broadcast 10
Correct implementation of private messaging 15
Automatic “logout” of the client after 30 minutes of inactivity 10
Graceful exit of client and server programs using control + c 5
Code quality 5
Extra feature: The feature should be useful and grading will be do on its innovation, utility and amount of effort. nMe ax 10 points per extra feature. On TA discretion.
Total max extra feature points 20



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